Crawler — procedural tile tuning

Live knobs for the in-engine floor & wall generators. Save persists to this browser; reload the game to see it. Seed/depth only re-rolls the pattern — the look is the sliders.

Floor — Worley cobblestone

Wall — running-bond brick

Wall glow — dark border

Hero — game animation

Drives the loop above AND the real game. Save → reload the game to apply. (Hero + monsters share these.)

Loop pacing — debug view only

How long each phase holds in the preview. Not saved, not sent to the game.

Config JSON (export / import)